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Comportements

Les comportements amplifient la fonctionnalité

Pour plus d'informations sur les comportements d'autonomie ; Cliquez s'il vous plaitici; posté le 26 octobre 2019

Autonodyne continue de créer une liste complète de comportements ou de compétences autonomes pouvant être utilisés pour effectuer des missions. Ils contrôlent une large gamme de véhicules autonomes, semi-autonomes et/ou hautement automatisés (aériens, maritimes et terrestres).

Chaque comportement ci-dessous peut être sélectionné individuellement et manuellement pour remplir une « liste de tâches » ou un « plan de mission » pour le ou les véhicules. Le nom du comportement est le lexique que nous utilisons à la fois pour commander le comportement et pour indiquer à l'opérateur/superviseur humain ce que font le ou les véhicules. Hormis la désignation du waypoint et des points d’intérêt, l’opérateur n’a rien d’autre à faire pour exécuter la mission. Même la nécessité de désigner des waypoints Fly Over That n'est pas nécessaire si l'algorithme de planification de trajet autonome est également en cours d'exécution.

Nous arrivons maintenant à un point où le logiciel, grâce au raisonnement sémantique ou à la « création de sens », commence à assembler automatiquement ces comportements. Le logiciel s'efforce de déterminer des plans d'action optimaux (COA) et, sur la base de ces COA, suggère une séquence de comportements. L'opérateur ne peut rien faire et le laisser suivre son cours, approuver manuellement le plan ou rejeter/modifier le plan. Nous construisons une capacité dans laquelle ces « agents » logiciels créent une équipe homme-machine beaucoup plus compétente.

An image depicting our list of behaviors

Comportements de contrôle du véhicule

Survolez ça

Existe maintenant

Waypoint Navigation – this command instructs the vehicle to proceed directly to a designated waypoint.

Loiter (Tiens-toi là-bas)

Existe maintenant

Commands a vehicle to perform a loiter (e.g., circular, figure-8, racetrack, etc.) movement at a designated location with default/designated parameters (e.g. altitude, leg length, direction of turn, etc.)

Flotter

Existe maintenant

Vertical Takeoff/Land (VTOL) air vehicles hover in-place with options to define the hover height and hover duration.

Gel

Existe maintenant

Commands a fixed wing aircraft to enter a circular orbit, VTOL, uncrewed ground, and uncrewed maritime vehicles freeze in-place.

Suis le

Existe maintenant

Keeps a defined X-Y-Z offset from the designated “lead” vehicle.

Maintien courant/commandé

Existe maintenant

Holds a commanded vehicle speed, heading, altitude indefinitely.

Retour à la base (RTB)

Existe maintenant

Creates a specific 3D profile to return the vehicle to a designated recovery location.

Livrer

Existe maintenant

Automatically computes a path for delivery of vehicle or supplies. It executes that path, performs a precision landing, and releases the payload.

Plan de chemin/ "5D"

Existe maintenant

Computes a path around any known or sensed static or dynamic obstacles and continuously computes an optimal path. Works in real-time and in 2D and 3D. Uses spline interpolation to more accurately calculate optimal maneuvers and paths that reflect real-world vehicle turning dynamics. Takes cost functions into account to assist in “dodge, duck, dive, dart, and dodge” behaviors for obstacle avoidance.

Suivez ce chemin

Existe maintenant

When selected, traces a desired path on the 2D map for the desired vehicle(s) to ground track.

Pointer/regarder ça

Existe maintenant

The uncrewed vehicle follows a path that keeps its sensors aligned on the point-of-interest (POI). If the sensor is gimballed, the orientation of the vehicle is irrelevant.

Pointez sur ça

Existe maintenant

The uncrewed vehicle maneuvers as required to continually point at the designated point of interest.

Entonnoir

Travail futur

Considered a “standing” lasso, it funnels or necks vehicles down to a single point. Once vehicles have been directed into the funnel, sequencing and deconfliction are automatically handled, even for heterogeneous vehicles, down to the target point (typically a landing area).

Comportements de renseignement, de surveillance et de reconnaissance (ISR)

Éclaire ceci

Existe maintenant

A form of sensor-based navigation for vehicles equipped with sensors optimized for certain conditions (e.g., detection of a specific type of RF emitter). When a sensor gets “a hit”, the vehicle automatically repositions itself to achieve the ideal geometry so the sensor can precisely determine the location of the item of interest.

Suivez-moi/Tether

Existe maintenant

Principally intended for sUAS and overwatch mode. The sUAS will follow a designated POI (for example, you) at a specified X/Y/Z offset.

Observer

Existe maintenant

Trains sensors on a designated point or area of interest and maintains that observation state for as long as feasible.

Surveiller/Enquête

Existe maintenant

Intelligently divides the selected geographic area into the most appropriate surveillance patterns based on the vehicles tasked, their fuel/energy states, and the sensors they have onboard. Maintains persistent presence

Piste

Existe maintenant

This uses either the inherent target track capability of the vehicle under control (e.g., Raytheon Coyote) or our own on-board image processing/identification/ tracking capability. The vehicle will move as needed to retain the lock on the target of interest.

Perche

Existe maintenant

Intended for a small UAS (sUAS) to direct it to a perch location and observe.

Inspecter

Existe maintenant

After designating a structure to be inspected, this behavior computes an ideal 3D geometry that takes vehicle performance and sensor type/capability into account to compute and command that inspection pattern.

Sentinelle

Existe maintenant

When the tripwire of external or onboard sensors are activated, the vehicle(s) launches and provides perimeter defense/monitoring capability. Until the virtual tripwire is triggered, the UAS is on the ground in watching/listening mode, almost indefinitely.

Moniteur

Existe maintenant

Slightly different than Observe or Surveil. Whereas Observe can draw conclusions from viewing the scene, Monitor is a non-attribution behavior. For example, Monitor may count all vehicles passing over a bridge but it is not storing any parameters or attributes about those vehicles.

Document

Existe maintenant

Used an aid to post-mishap investigation efforts by documenting an accident or crime scene

Envelopper

Existe maintenant

After assets are selected and a point-of-interest (POI) is identified, they all take up observation positions around the POI. If 3 vehicles are involved, they take a 120-degree spread offset a distance away from the POI. If 36 vehicles, they take a 10-degree spread.

Relais de communication

Travail en cours

Places the vehicle into an appropriate loiter or path to serve as a communications relay. It automatically computes the appropriate position and altitude to maintain line-of-sight comm connections.

Comportements offensants

Impact

Existe maintenant

Drives the vehicle directly into the designated point of interest. This is a less sophisticated version of Strike.

OCA

Existe maintenant

Capable of performing Offensive Counter Air roles. This behavior actually has a number of subset behaviors which initially appear as a series of “plays”. This is first being employed as a set of adversary air training tools.

Frapper

Travail en cours

Orchestrates a kinetic strike. Programs vehicle to loiter around a target area for a given time, search for targets, and attack one of them once it is located.

Grille cible

Existe maintenant

Generates Category 1 target grid coordinates for designated points-of-interest (POIs).

Distraire

Travail futur

Creates a series of highly visible maneuvers by the vehicle(s) under control that are meant to be attention-grabbing in an effort to distract others in the vicinity.

Comportements d'autodéfense

Défendre/Empiler

Existe maintenant

Similar to DCA, this behavior defends “the queen”. It is largely a means to put a group of vehicles into a desired physical configuration (e.g., a wall between a high-value asset and perceived threats, a 360° coverage shield around a high-value asset, etc.)

DAC

Travail en cours

Capable of performing defensive Counter Air roles. This behavior actually has a number of subset behaviors which initially appear as a series of “plays”. This is first being employed as a set of adversary air training tools.

Porc graissé / tramage

Existe maintenant

Preemptively generates a random series of quick movements as a means of self-protection against counter-UV threats. Think of constant jinking that makes the vehicle tough to target and hit.

Leurre

Travail en cours

Intentionally maneuvers vehicles in a pattern or manner that would be confusing to an observer. It enables them to be mistaken as a different platform or performing a different role.

Ravitaillement aérien

Travail futur

When low fuel vehicles are designated, the system will navigate them to the refueling vehicle and sequence them for refueling.

Comportements de ruche/essaim

Marsupial

Existe maintenant

At least one vehicle carries another on its back and releases then recovers that vehicle. The behavior is a force multiplier and can be used with ground-to-air vehicles or air-to-air vehicles. Our typical use is to have a ground rover carry a UAS to a specific spot and launch it.

Essaim de morphing

Existe maintenant

Changes the relative positioning of a swarm of UAS to deal with known and sensed geographic or volumetric constraints. The number of swarm members can be reduced or increased.

Rejoindre

Travail en cours

The software is constantly computing an optimal rejoin path to a moving ground or air target.

Organiser

Travail futur

A staging area is defined by a swoop of your fingers or mouse. Any vehicle directed into the staging area will remain in the "staging loiter" state until commanded out of it, or until low fuel or energy requires its departure. Sequencing and deconfliction are handled by the behavior.

Sacrifice

Travail en cours

Will use pure pursuit and intentionally generate a sacrificial path to impact a designated item or vehicle of interest.

Apprenant/Partageur

Travail en cours

Principally useful in swarm/hive operations when a few scouts are sent out to survey or map an area, return to the swarm/hive (or just communicate back) and share what was learned.

Imitez-moi

Travail futur

Target air vehicle mimics the actions of a “master” vehicle in pitch, roll, course, and speed.

Frayer

Travail en cours

Typically an air vehicle behavior where the “mothership” air vehicle can release other air vehicles to perform other missions.

Lasso

Existe maintenant

When selected, this behavior allows numerous entities to be instantly grouped into a formation or swarm. It handles alignment and deconfliction.

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